Training and Education
There are so many incredible and inspiring XR examples from the world of education. It’s worth mentioning that the EdTech (educational technology) sector is growing rapidly; it is reported to have an annual rate of 17.9% and is expected to reach USD 680 billion by 2027. This means there are enticing opportunities for organizations to provide immersive, engaging learning opportunities in various forms including personal improvement and lifelong learning as well as formal education in school and college environments. But there's also a move toward more immersive vocational and workplace training in many industries, so even if you aren't looking to create AR-enhanced educational experiences, still with reading about it, you’ll get a grasp of the whole idea to, then adopt them according to your needs. It could shape your internal training and development processes.
Many believe education is the key to success. It gives our children a firm academic base that helps them thrive later in life. And it gives all of us the opportunity to continually develop and improve, both in a personal and professional sense. But neither the act of learning nor teaching is always easy. Anything that makes learning more engaging, interesting easier to understand, is a benefit to society as a whole. In this tech-driven era, we have an unbelievable opportunity to aid the transfer of knowledge and transform the world of education. For me, this chapter points to the beginnings of an education revolution.
It might be fair to say that a lot of teaching is based on presenting students with facts. Successful students tend to retain and recall facts easily, while students who struggle to process large amounts of information at one time might quickly get bored and disengage from the learning process, potentially disrupting those around them. Some people are visual learners and the ability to “see” a process, rather than read or hear about it, is far more impactful for them. AR technology can help overcome these challenges and more by creating immersive, interactive worlds, where students can not only visualize concepts but also experience them in different times and places. This immersion can be achieved through virtual reality experiences that transport students away from the classroom. Or by augmented reality and mixed reality technology that brings concepts to life in the classroom setting, by overlaying graphics, text, animation and instructions onto the real world. So, rather than simply reading about something, students can experience it and even interact with it in exciting brand-new ways. Students can learn by “living” experiences, in other worlds, which can provoke an important emotional connection to what they're learning, and make the information much more memorable. Evidence suggests that learning through experience in this way can increase the quality of learning and promote knowledge retention by as much as 75 to 90%.
AR technology can also open up educational experiences to a wider range of students – such as transporting students to different places and cultures, without the need for expensive field trips. Here you can find more about field trips and AR technology. What's more, XR technologies enable students to learn by doing, through realistic simulations of tasks and assessments. As well as in formal education settings, this can be particularly valuable in corporate and vocational training – especially in high-risk jobs, as shown by some of the examples. Many believe, overtime, the role of teacher or trainer is going to evolve from someone who delivers information or content to someone who facilitates content through a range of digital technologies. So, instead of presenting facts, teachers and trainers will create a learning environment in which students can truly explore topics in a more fun, engaging way – one that makes it easier to acquire, process and recall information; this vision is already beginning to take shape. Let's delve into some current, real-world examples of AR in education with the examples blow: